Hi everyone,
I’m currently experimenting with integrating payment functionality into an HTML5 browser game and trying to understand how latency impacts the overall user experience. The main challenge is making the payment process feel smooth, even when the connection isn’t great.
So far, I’ve been testing a few things: measuring the time between clicking “buy” and getting a response, simulating high latency networks, and checking how the game behaves when API calls take too long. I’ve noticed that if the UI freezes for more than a second, players assume the game has crashed or try clicking multiple times — not ideal for payments.
My current fixes include using asynchronous calls to prevent the UI from locking up, showing a simple “processing” message during requests, and retrying failed calls gracefully. I’m also logging timestamps to pinpoint exactly where delays occur.
Has anyone else tried embedding payments into a browser game? I’d love to hear what latency thresholds you found acceptable and what techniques you used to make the process feel seamless.
10-12-2025 07:16 PM